![]() ![]() If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. ![]() If the target is a creature, it must succeed on a DC 14 Dexterity savin g throw or take 45 ( 10d8) force damage. The targeted creature must make a DC 14 Constitution saving throw, taking 36 ( 8d8) necrotic damage on a failed save, or half as much damage on a successful one. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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